# BrickSigma/Retro-Game-Jam SLOC report

> BrickSigma/Retro-Game-Jam: 3,669 code lines at commit e0c6969031af, counted with tokei-12.1 on 2026-09-28. Saved result 3e698e5519ff0a7df57c8cfa8141a92b1b4aeba0df94a7844fe14c468e597e87.

BrickSigma/Retro-Game-Jam has 3,669 source lines of code out of 4,817 total lines across 36 files, counted from the e0c6969031af3eaa65076bf6464272d2a29865cb ref at commit e0c6969031af by the OctoCounts tokei engine on 2026-09-28. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving BrickSigma/Retro-Game-Jam to commit e0c6969031af, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a small codebase by counted code lines. Code represents 76.2% of all lines, comments represent 8.7%, and the repository averages 102 code lines per file. Python accounts for 92.9% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| Python | 32 | 4,277 | 3,408 | 222 | 647 |
| Templ | 1 | 438 | 217 | 159 | 62 |
| RPM Specfile | 1 | 49 | 44 | 1 | 4 |
| Markdown | 1 | 50 | 0 | 37 | 13 |
| Plain Text | 1 | 3 | 0 | 2 | 1 |

Top language (Python 92.9%). Generated at 2026-09-28T12:02:47.774769781Z. Canonical report: https://octocounts.com/github/BrickSigma/Retro-Game-Jam/commit/e0c6969031af3eaa65076bf6464272d2a29865cb?reportId=3e698e5519ff0a7df57c8cfa8141a92b1b4aeba0df94a7844fe14c468e597e87&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/BrickSigma/Retro-Game-Jam/commit/e0c6969031af3eaa65076bf6464272d2a29865cb?reportId=3e698e5519ff0a7df57c8cfa8141a92b1b4aeba0df94a7844fe14c468e597e87&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does BrickSigma/Retro-Game-Jam have?

BrickSigma/Retro-Game-Jam has 4,817 total lines, including 3,669 code lines, 421 comment lines, and 727 blank lines.

### How was the BrickSigma/Retro-Game-Jam line count measured?

OctoCounts resolved the public GitHub repository to commit e0c6969031af, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for BrickSigma/Retro-Game-Jam?

This OctoCounts report was generated from e0c6969031af3eaa65076bf6464272d2a29865cb at commit e0c6969031af on 2026-09-28T12:02:47.774769781Z.

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