# EpicGames/raddebugger SLOC report

> EpicGames/raddebugger: 296,482 code lines at commit 771f63dd35d3, counted with tokei-14.0.0 on 2026-10-20. Saved result f7670abdae49654f8433b0d354e7777cc2a178f78ac7a729e07a75f86aef574d.

EpicGames/raddebugger has 296,482 source lines of code out of 365,275 total lines across 510 files, counted from the master ref at commit 771f63dd35d3 by the OctoCounts tokei engine on 2026-10-20. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving EpicGames/raddebugger to commit 771f63dd35d3, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a large codebase by counted code lines. Code represents 81.2% of all lines, comments represent 10.1%, and the repository averages 581 code lines per file. C accounts for 73.8% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C | 249 | 258,267 | 218,859 | 19,166 | 20,242 |
| C Header | 237 | 78,020 | 51,488 | 16,426 | 10,106 |
| GNU Style Assembly | 4 | 10,958 | 10,929 | 0 | 29 |
| Assembly | 5 | 8,918 | 8,847 | 9 | 62 |
| C++ | 6 | 7,208 | 5,797 | 313 | 1,098 |
| Batch | 2 | 375 | 296 | 48 | 31 |
| Shell | 2 | 216 | 173 | 21 | 22 |
| JSON | 1 | 93 | 93 | 0 | 0 |
| Markdown | 4 | 1,220 | 0 | 1,040 | 180 |

Top language (C 73.8%). Generated at 2026-10-20T18:07:46.583445136Z. Canonical report: https://octocounts.com/github/EpicGames/raddebugger/commit/771f63dd35d3d17f0c7914c5031959282802be5f?reportId=f7670abdae49654f8433b0d354e7777cc2a178f78ac7a729e07a75f86aef574d&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/EpicGames/raddebugger/commit/771f63dd35d3d17f0c7914c5031959282802be5f?reportId=f7670abdae49654f8433b0d354e7777cc2a178f78ac7a729e07a75f86aef574d&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does EpicGames/raddebugger have?

EpicGames/raddebugger has 365,275 total lines, including 296,482 code lines, 37,023 comment lines, and 31,770 blank lines.

### How was the EpicGames/raddebugger line count measured?

OctoCounts resolved the public GitHub repository to commit 771f63dd35d3, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for EpicGames/raddebugger?

This OctoCounts report was generated from master at commit 771f63dd35d3 on 2026-10-20T18:07:46.583445136Z.

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