FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge

FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge has 6,301 source lines of code out of 7,956 total lines across 67 files, counted from the main ref at commit c9632578434d by the OctoCounts tokei engine on 2026-09-25. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

As of 2026-09-25 (commit c9632578434d), FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge contains 7,956 total lines: 6,301 code, 605 comments, 1,050 blank, across 67 files in 7 languages (top: GDScript 87.7%). Custom configuration (tests excluded, docs excluded, generated excluded). Counted with tokei via OctoCounts.

As of 2026-09-25 (commit c9632578434d), FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge contains 7,956 total lines: 6,301 code, 605 comments, 1,050 blank, across 67 files in 7 languages (top: GDScript 87.7%). Custom configuration (tests excluded, docs excluded, generated excluded). Counted with tokei via OctoCounts.

OctoCounts produced this report by resolving FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge to commit c9632578434d, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

Repository size insights

This is a small codebase by counted code lines. Code represents 79.2% of all lines, comments represent 7.6%, and the repository averages 94 code lines per file. GDScript accounts for 87.7% of counted code.

LanguageFilesLinesCodeCommentsBlanks
GDScript49690255263621014
ReScript68697091600
JavaScript4655654
GDShader112903
SVG11100
Markdown111083
Plain Text59607026

Top language (GDScript 87.7%). Generated at .

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Report FAQ

How many lines of code does FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge have?

FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge has 7,956 total lines, including 6,301 code lines, 605 comment lines, and 1,050 blank lines.

How was the FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge line count measured?

OctoCounts resolved the public GitHub repository to commit c9632578434d, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

What commit was counted for FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge?

This OctoCounts report was generated from main at commit c9632578434d on 2026-09-25T08:37:39.380133667+00:00.

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Play the growth animation for FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge on this page — 6,301 code lines across 7 languages, counted by tokei.