# FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge SLOC report

> FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge: 6,301 code lines at commit c9632578434d, counted with tokei-12.1 on 2026-09-25. Saved result 9ee0974e93df0928b2c56fc8174cd4914c135189b78171e11faed6003aa807fc.

FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge has 6,301 source lines of code out of 7,956 total lines across 67 files, counted from the main ref at commit c9632578434d by the OctoCounts tokei engine on 2026-09-25. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge to commit c9632578434d, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a small codebase by counted code lines. Code represents 79.2% of all lines, comments represent 7.6%, and the repository averages 94 code lines per file. GDScript accounts for 87.7% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| GDScript | 49 | 6,902 | 5,526 | 362 | 1,014 |
| ReScript | 6 | 869 | 709 | 160 | 0 |
| JavaScript | 4 | 65 | 56 | 5 | 4 |
| GDShader | 1 | 12 | 9 | 0 | 3 |
| SVG | 1 | 1 | 1 | 0 | 0 |
| Markdown | 1 | 11 | 0 | 8 | 3 |
| Plain Text | 5 | 96 | 0 | 70 | 26 |

Top language (GDScript 87.7%). Generated at 2026-09-25T08:37:39.380133667Z. Canonical report: https://octocounts.com/github/FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge/commit/c9632578434d1d62b63e6d1e02b009bb604ebd85?reportId=9ee0974e93df0928b2c56fc8174cd4914c135189b78171e11faed6003aa807fc&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge/commit/c9632578434d1d62b63e6d1e02b009bb604ebd85?reportId=9ee0974e93df0928b2c56fc8174cd4914c135189b78171e11faed6003aa807fc&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge have?

FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge has 7,956 total lines, including 6,301 code lines, 605 comment lines, and 1,050 blank lines.

### How was the FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge line count measured?

OctoCounts resolved the public GitHub repository to commit c9632578434d, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for FandaGong/Crude-Awakening-Australian-STEM-Video-Game-Challenge?

This OctoCounts report was generated from main at commit c9632578434d on 2026-09-25T08:37:39.380133667Z.

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