# Kahviz/BoronGameEngine SLOC report

> As of 2026-08-30 (commit 39c6647a5c6d), Kahviz/BoronGameEngine contains 35,826 total lines: 26,195 code, 5,281 comments, 4,350 blank, across 140 files in 9 languages (top: C Header 70.7%). Counted with tokei via OctoCounts.

OctoCounts produced this report by resolving Kahviz/BoronGameEngine to commit 39c6647a5c6d, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a medium-sized codebase by counted code lines. Code represents 73.1% of all lines, comments represent 14.7%, and the repository averages 187 code lines per file. C Header accounts for 70.7% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C Header | 73 | 25,178 | 18,525 | 4,393 | 2,260 |
| C++ | 40 | 8,484 | 6,823 | 42 | 1,619 |
| CMake | 1 | 486 | 344 | 25 | 117 |
| GLSL | 8 | 269 | 199 | 0 | 70 |
| HLSL | 3 | 221 | 179 | 0 | 42 |
| Batch | 2 | 79 | 64 | 4 | 11 |
| JSON | 1 | 61 | 61 | 0 | 0 |
| Markdown | 3 | 236 | 0 | 163 | 73 |
| Plain Text | 9 | 812 | 0 | 654 | 158 |

Top language (C Header 70.7%). Generated at 2026-08-30T18:13:28.096198325+00:00. Canonical report: https://octocounts.com/github/Kahviz/BoronGameEngine

## Report FAQ

### How many lines of code does Kahviz/BoronGameEngine have?

Kahviz/BoronGameEngine has 35,826 total lines, including 26,195 code lines, 5,281 comment lines, and 4,350 blank lines.

### How was the Kahviz/BoronGameEngine line count measured?

OctoCounts resolved the public GitHub repository to commit 39c6647a5c6d, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for Kahviz/BoronGameEngine?

This OctoCounts report was generated from master at commit 39c6647a5c6d on 2026-08-30T18:13:28.096198325+00:00.

## Similar repository reports

- [google/googletest](https://octocounts.com/github/google/googletest) — C Header, 27,072 code lines
- [timoti111/vkEasy](https://octocounts.com/github/timoti111/vkEasy) — C Header, 27,694 code lines
- [mangowm/mango](https://octocounts.com/github/mangowm/mango) — C Header, 28,054 code lines
- [libretro/QuickNES_Core](https://octocounts.com/github/libretro/QuickNES_Core) — C Header, 28,301 code lines
- [charles-lunarg/vk-bootstrap](https://octocounts.com/github/charles-lunarg/vk-bootstrap) — C Header, 23,708 code lines
- [ctfhubio/GNU-time](https://octocounts.com/github/ctfhubio/GNU-time) — C Header, 29,523 code lines

## Related OctoCounts pages

- [Recently analyzed repositories](https://octocounts.com/recent)
- [Popular SLOC reports](https://octocounts.com/popular)
- [Trending GitHub repositories](https://octocounts.com/trending)
- [Hall of Monoliths](https://octocounts.com/hall-of-monoliths)
- [GitHub SLOC counter guide](https://octocounts.com/docs/github-sloc-counter)
- [Counting methodology](https://octocounts.com/docs/methodology)
- [OctoCounts API docs](https://octocounts.com/docs/api)
