# MinLL/SkyrimNet-GamePlugin SLOC report

> MinLL/SkyrimNet-GamePlugin: 10,499 code lines at commit a1af88f05e4e, counted with tokei-14.0.0 on 2026-10-21. Saved result c1a30beb318232f321b265ae63b4ab61abe4ac3447462aaf0118051622800c9d.

MinLL/SkyrimNet-GamePlugin has 10,499 source lines of code out of 11,427 total lines across 112 files, counted from the main ref at commit a1af88f05e4e by the OctoCounts tokei engine on 2026-10-21. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving MinLL/SkyrimNet-GamePlugin to commit a1af88f05e4e, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a medium-sized codebase by counted code lines. Code represents 91.9% of all lines, comments represent 4.7%, and the repository averages 94 code lines per file. JSON accounts for 81.6% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| JSON | 50 | 8,563 | 8,563 | 0 | 0 |
| YAML | 40 | 922 | 804 | 45 | 73 |
| JavaScript | 5 | 520 | 420 | 21 | 79 |
| CSS | 1 | 378 | 323 | 8 | 47 |
| Python | 2 | 357 | 303 | 6 | 48 |
| HTML | 1 | 47 | 37 | 6 | 4 |
| INI | 1 | 82 | 28 | 34 | 20 |
| PowerShell | 1 | 31 | 21 | 6 | 4 |
| Markdown | 10 | 447 | 0 | 336 | 111 |
| Plain Text | 1 | 80 | 0 | 80 | 0 |

Top language (JSON 81.6%). Generated at 2026-10-21T04:03:17.159525868Z. Canonical report: https://octocounts.com/github/MinLL/SkyrimNet-GamePlugin/commit/a1af88f05e4ebcde4e72180304d1d1d3424a7096?reportId=c1a30beb318232f321b265ae63b4ab61abe4ac3447462aaf0118051622800c9d&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/MinLL/SkyrimNet-GamePlugin/commit/a1af88f05e4ebcde4e72180304d1d1d3424a7096?reportId=c1a30beb318232f321b265ae63b4ab61abe4ac3447462aaf0118051622800c9d&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does MinLL/SkyrimNet-GamePlugin have?

MinLL/SkyrimNet-GamePlugin has 11,427 total lines, including 10,499 code lines, 542 comment lines, and 386 blank lines.

### How was the MinLL/SkyrimNet-GamePlugin line count measured?

OctoCounts resolved the public GitHub repository to commit a1af88f05e4e, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for MinLL/SkyrimNet-GamePlugin?

This OctoCounts report was generated from main at commit a1af88f05e4e on 2026-10-21T04:03:17.159525868Z.

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