# NVIDIA-Omniverse/PhysX SLOC report

> As of 2026-10-16 (commit b97365c6ddb3), NVIDIA-Omniverse/PhysX contains 1,425,169 total lines: 1,001,386 code, 220,992 comments, 202,791 blank, across 4,120 files in 20 languages (top: C++ 51.3%). Custom configuration (tests excluded, docs excluded, generated excluded). Counted with tokei via OctoCounts.

NVIDIA-Omniverse/PhysX has 1,001,386 source lines of code out of 1,425,169 total lines across 4,120 files, counted from the b97365c6ddb32fda8469bc788ec18024862b0368 ref at commit b97365c6ddb3 by the OctoCounts tokei engine on 2026-10-16. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving NVIDIA-Omniverse/PhysX to commit b97365c6ddb3, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a very large codebase by counted code lines. Code represents 70.3% of all lines, comments represent 15.5%, and the repository averages 243 code lines per file. C++ accounts for 51.3% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C++ | 1,162 | 671,416 | 513,572 | 62,128 | 95,716 |
| C Header | 2,031 | 457,284 | 273,985 | 119,372 | 63,927 |
| C++ Header | 30 | 72,650 | 61,696 | 1,607 | 9,347 |
| CUDA | 64 | 71,589 | 50,382 | 6,594 | 14,613 |
| Python | 193 | 54,772 | 46,907 | 2,599 | 5,266 |
| CMake | 187 | 26,417 | 19,020 | 4,308 | 3,089 |
| C | 2 | 18,638 | 16,390 | 99 | 2,149 |
| HLSL | 99 | 11,828 | 7,347 | 2,732 | 1,749 |
| JSON | 17 | 4,409 | 4,406 | 0 | 3 |
| Lua | 3 | 2,075 | 1,856 | 76 | 143 |
| PowerShell | 10 | 3,322 | 1,451 | 1,600 | 271 |
| Batch | 32 | 2,202 | 1,426 | 436 | 340 |

Top language (C++ 51.3%). Generated at 2026-10-16T08:24:14.708391483+00:00. Canonical report: https://octocounts.com/github/NVIDIA-Omniverse/PhysX

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/NVIDIA-Omniverse/PhysX/commit/b97365c6ddb32fda8469bc788ec18024862b0368?analysis=%7B%22ignoredDirs%22%3A%5B%5D%2C%22ignoredLanguages%22%3A%5B%5D%2C%22profile%22%3A%22default%22%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22includeGenerated%22%3Afalse%7D&reportId=a6893e943304958fcbcc06591f2d085d08ac40c6347c374e9785a75541da8316).

## Report FAQ

### How many lines of code does NVIDIA-Omniverse/PhysX have?

NVIDIA-Omniverse/PhysX has 1,425,169 total lines, including 1,001,386 code lines, 220,992 comment lines, and 202,791 blank lines.

### How was the NVIDIA-Omniverse/PhysX line count measured?

OctoCounts resolved the public GitHub repository to commit b97365c6ddb3, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for NVIDIA-Omniverse/PhysX?

This OctoCounts report was generated from b97365c6ddb32fda8469bc788ec18024862b0368 at commit b97365c6ddb3 on 2026-10-16T08:24:14.708391483+00:00.

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