# OpenXcom/OpenXcom SLOC report

> As of 2026-09-17 (commit 630130c5c9ac), OpenXcom/OpenXcom contains 213,666 total lines: 145,020 code, 50,061 comments, 18,585 blank, across 844 files in 17 languages (top: C++ 70.9%). Custom configuration (tests excluded, docs excluded, generated excluded). Counted with tokei via OctoCounts.

OpenXcom/OpenXcom has 145,020 source lines of code out of 213,666 total lines across 844 files, counted from the 630130c5c9ac236b9e1d8496005fb23e84e397ca ref at commit 630130c5c9ac by the OctoCounts tokei engine on 2026-09-17. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving OpenXcom/OpenXcom to commit 630130c5c9ac, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a large codebase by counted code lines. Code represents 67.9% of all lines, comments represent 23.4%, and the repository averages 172 code lines per file. C++ accounts for 70.9% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C++ | 315 | 144,542 | 102,796 | 29,247 | 12,499 |
| C Header | 417 | 53,246 | 30,509 | 17,995 | 4,742 |
| YAML | 51 | 5,929 | 5,657 | 94 | 178 |
| ShaderLab | 24 | 3,595 | 2,430 | 621 | 544 |
| CMake | 11 | 1,345 | 1,036 | 203 | 106 |
| Visual Studio Project | 1 | 984 | 984 | 0 | 0 |
| Autoconf | 3 | 1,307 | 860 | 269 | 178 |
| SVG | 3 | 247 | 245 | 0 | 2 |
| Objective-C | 1 | 376 | 226 | 74 | 76 |
| BASH | 1 | 154 | 93 | 35 | 26 |
| Python | 1 | 73 | 67 | 2 | 4 |
| RPM Specfile | 1 | 70 | 46 | 10 | 14 |

Top language (C++ 70.9%). Generated at 2026-09-17T05:23:11.813424258+00:00. Canonical report: https://octocounts.com/github/OpenXcom/OpenXcom

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/OpenXcom/OpenXcom/commit/630130c5c9ac236b9e1d8496005fb23e84e397ca?analysis=%7B%22ignoredDirs%22%3A%5B%5D%2C%22ignoredLanguages%22%3A%5B%5D%2C%22profile%22%3A%22default%22%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does OpenXcom/OpenXcom have?

OpenXcom/OpenXcom has 213,666 total lines, including 145,020 code lines, 50,061 comment lines, and 18,585 blank lines.

### How was the OpenXcom/OpenXcom line count measured?

OctoCounts resolved the public GitHub repository to commit 630130c5c9ac, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for OpenXcom/OpenXcom?

This OctoCounts report was generated from 630130c5c9ac236b9e1d8496005fb23e84e397ca at commit 630130c5c9ac on 2026-09-17T05:23:11.813424258+00:00.

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