# ProjectPhysX/FluidX3D SLOC report

> ProjectPhysX/FluidX3D: 42,223 code lines at commit dbf0bb5b1923, counted with tokei-14.0.0 on 2026-10-14. Saved result 5731457e405f67013e7caad4841413eac268b98659180c7505c55f4e574d10c5.

ProjectPhysX/FluidX3D has 42,223 source lines of code out of 57,320 total lines across 48 files, counted from the dbf0bb5b19233668672f73a0865a41424651a09c ref at commit dbf0bb5b1923 by the OctoCounts tokei engine on 2026-10-14. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving ProjectPhysX/FluidX3D to commit dbf0bb5b1923, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a medium-sized codebase by counted code lines. Code represents 73.7% of all lines, comments represent 15.9%, and the repository averages 880 code lines per file. C++ Header accounts for 38.1% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C++ Header | 12 | 20,217 | 16,069 | 2,497 | 1,651 |
| C Header | 21 | 20,799 | 15,559 | 2,298 | 2,942 |
| C++ | 8 | 13,708 | 10,412 | 2,147 | 1,149 |
| Visual Studio Project | 1 | 92 | 92 | 0 | 0 |
| Makefile | 1 | 63 | 47 | 0 | 16 |
| Shell | 1 | 33 | 23 | 6 | 4 |
| Visual Studio Solution | 1 | 22 | 21 | 0 | 1 |
| Markdown | 3 | 2,386 | 0 | 2,176 | 210 |

Top language (C++ Header 38.1%). Generated at 2026-10-14T11:42:18.775372329Z. Canonical report: https://octocounts.com/github/ProjectPhysX/FluidX3D/commit/dbf0bb5b19233668672f73a0865a41424651a09c?reportId=5731457e405f67013e7caad4841413eac268b98659180c7505c55f4e574d10c5&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/ProjectPhysX/FluidX3D/commit/dbf0bb5b19233668672f73a0865a41424651a09c?reportId=5731457e405f67013e7caad4841413eac268b98659180c7505c55f4e574d10c5&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does ProjectPhysX/FluidX3D have?

ProjectPhysX/FluidX3D has 57,320 total lines, including 42,223 code lines, 9,124 comment lines, and 5,973 blank lines.

### How was the ProjectPhysX/FluidX3D line count measured?

OctoCounts resolved the public GitHub repository to commit dbf0bb5b1923, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for ProjectPhysX/FluidX3D?

This OctoCounts report was generated from dbf0bb5b19233668672f73a0865a41424651a09c at commit dbf0bb5b1923 on 2026-10-14T11:42:18.775372329Z.

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