# WildPixelGames/voxelis SLOC report

> WildPixelGames/voxelis: 11,596 code lines at commit a7a9ac337f37, counted with tokei-14.0.0 on 2026-10-17. Saved result 3ea6bcd8b80ffa289b8ed6792b525fbb3cc3560acff706b59adfe584fde94d1c.

WildPixelGames/voxelis has 11,596 source lines of code out of 14,732 total lines across 57 files, counted from the a7a9ac337f37e0861ff5ea32ba803d118074b54e ref at commit a7a9ac337f37 by the OctoCounts tokei engine on 2026-10-17. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving WildPixelGames/voxelis to commit a7a9ac337f37, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a medium-sized codebase by counted code lines. Code represents 78.7% of all lines, comments represent 3.3%, and the repository averages 203 code lines per file. Rust accounts for 97.7% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| Rust | 46 | 14,305 | 11,334 | 391 | 2,580 |
| TOML | 9 | 300 | 262 | 7 | 31 |
| Markdown | 2 | 127 | 0 | 87 | 40 |

Top language (Rust 97.7%). Generated at 2026-10-17T18:41:14.598537003Z. Canonical report: https://octocounts.com/github/WildPixelGames/voxelis/commit/a7a9ac337f37e0861ff5ea32ba803d118074b54e?reportId=3ea6bcd8b80ffa289b8ed6792b525fbb3cc3560acff706b59adfe584fde94d1c&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/WildPixelGames/voxelis/commit/a7a9ac337f37e0861ff5ea32ba803d118074b54e?reportId=3ea6bcd8b80ffa289b8ed6792b525fbb3cc3560acff706b59adfe584fde94d1c&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does WildPixelGames/voxelis have?

WildPixelGames/voxelis has 14,732 total lines, including 11,596 code lines, 485 comment lines, and 2,651 blank lines.

### How was the WildPixelGames/voxelis line count measured?

OctoCounts resolved the public GitHub repository to commit a7a9ac337f37, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for WildPixelGames/voxelis?

This OctoCounts report was generated from a7a9ac337f37e0861ff5ea32ba803d118074b54e at commit a7a9ac337f37 on 2026-10-17T18:41:14.598537003Z.

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