# armory3d/armorpaint SLOC report

> As of 2026-10-23 (commit 3027d872165a), armory3d/armorpaint contains 323,110 total lines: 256,980 code, 31,615 comments, 34,515 blank, across 678 files in 22 languages (top: C 71.4%). Custom configuration (tests excluded, docs excluded, generated excluded). Counted with tokei via OctoCounts.

armory3d/armorpaint has 256,980 source lines of code out of 323,110 total lines across 678 files, counted from the main ref at commit 3027d872165a by the OctoCounts tokei engine on 2026-10-23. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving armory3d/armorpaint to commit 3027d872165a, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a large codebase by counted code lines. Code represents 79.5% of all lines, comments represent 9.8%, and the repository averages 379 code lines per file. C accounts for 71.4% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C | 377 | 216,047 | 183,436 | 8,921 | 23,690 |
| C Header | 121 | 59,551 | 44,403 | 8,056 | 7,092 |
| Objective-C | 10 | 10,495 | 7,980 | 907 | 1,608 |
| Metal Shading Language | 7 | 7,921 | 7,108 | 338 | 475 |
| WebGPU Shader Language | 6 | 6,743 | 6,450 | 6 | 287 |
| ShaderLab | 48 | 4,582 | 3,750 | 133 | 699 |
| JavaScript | 4 | 1,497 | 1,370 | 56 | 71 |
| GLSL | 24 | 1,067 | 749 | 167 | 151 |
| Kotlin | 6 | 463 | 406 | 1 | 56 |
| Python | 1 | 493 | 394 | 40 | 59 |
| Batch | 4 | 352 | 250 | 48 | 54 |
| Shell | 7 | 269 | 201 | 39 | 29 |

Top language (C 71.4%). Generated at 2026-10-23T07:26:12.865838271+00:00. Canonical report: https://octocounts.com/github/armory3d/armorpaint

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/armory3d/armorpaint/commit/3027d872165a66b3dae0220376c200e8ebfcbebd?analysis=%7B%22ignoredDirs%22%3A%5B%5D%2C%22ignoredLanguages%22%3A%5B%5D%2C%22profile%22%3A%22default%22%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22includeGenerated%22%3Afalse%7D&reportId=20c329850619eacbe4279f32c3138f77abf03f5dd9707f61166377655aedd469).

## Report FAQ

### How many lines of code does armory3d/armorpaint have?

armory3d/armorpaint has 323,110 total lines, including 256,980 code lines, 31,615 comment lines, and 34,515 blank lines.

### How was the armory3d/armorpaint line count measured?

OctoCounts resolved the public GitHub repository to commit 3027d872165a, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for armory3d/armorpaint?

This OctoCounts report was generated from main at commit 3027d872165a on 2026-10-23T07:26:12.865838271+00:00.

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