# armory3d/armorpaint SLOC report

> armory3d/armorpaint: 263,036 code lines at commit 2ad9c473b291, counted with tokei-14.0.0 on 2026-10-13. Saved result a1faa33dfbb28c4937094fb60ffef5563b9b007f82d586f5c50f9c10dbf24bcc.

armory3d/armorpaint has 263,036 source lines of code out of 331,117 total lines across 672 files, counted from the main ref at commit 2ad9c473b291 by the OctoCounts tokei engine on 2026-10-13. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

OctoCounts produced this report by resolving armory3d/armorpaint to commit 2ad9c473b291, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

## Repository size insights

This is a large codebase by counted code lines. Code represents 79.4% of all lines, comments represent 9.9%, and the repository averages 391 code lines per file. C accounts for 67.6% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C | 373 | 209,292 | 177,736 | 8,526 | 23,030 |
| C Header | 121 | 74,535 | 56,361 | 9,647 | 8,527 |
| Objective-C | 10 | 10,495 | 7,980 | 907 | 1,608 |
| Metal Shading Language | 7 | 7,857 | 7,046 | 338 | 473 |
| WebGPU Shader Language | 6 | 6,675 | 6,384 | 6 | 285 |
| ShaderLab | 46 | 4,492 | 3,676 | 130 | 686 |
| JavaScript | 4 | 1,497 | 1,370 | 56 | 71 |
| GLSL | 24 | 1,067 | 749 | 167 | 151 |
| Kotlin | 6 | 463 | 406 | 1 | 56 |
| Python | 1 | 493 | 394 | 40 | 59 |
| Batch | 4 | 352 | 250 | 48 | 54 |
| Shell | 7 | 269 | 201 | 39 | 29 |
| JSON | 15 | 180 | 180 | 0 | 0 |
| Makefile | 1 | 216 | 147 | 35 | 34 |
| Java | 1 | 63 | 56 | 1 | 6 |
| Prolog | 1 | 34 | 30 | 0 | 4 |
| XML | 2 | 28 | 28 | 0 | 0 |
| HTML | 1 | 24 | 22 | 0 | 2 |
| CMake | 1 | 22 | 17 | 0 | 5 |
| BASH | 1 | 5 | 3 | 1 | 1 |
| Markdown | 24 | 956 | 0 | 772 | 184 |
| Plain Text | 16 | 12,102 | 0 | 12,094 | 8 |

Top language (C 67.6%). Generated at 2026-10-13T08:43:10.068854514Z. Canonical report: https://octocounts.com/github/armory3d/armorpaint/commit/2ad9c473b2911c93bb755607f7951517976e9e64?reportId=a1faa33dfbb28c4937094fb60ffef5563b9b007f82d586f5c50f9c10dbf24bcc&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/armory3d/armorpaint/commit/2ad9c473b2911c93bb755607f7951517976e9e64?reportId=a1faa33dfbb28c4937094fb60ffef5563b9b007f82d586f5c50f9c10dbf24bcc&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does armory3d/armorpaint have?

armory3d/armorpaint has 331,117 total lines, including 263,036 code lines, 32,808 comment lines, and 35,273 blank lines.

### How was the armory3d/armorpaint line count measured?

OctoCounts resolved the public GitHub repository to commit 2ad9c473b291, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for armory3d/armorpaint?

This OctoCounts report was generated from main at commit 2ad9c473b291 on 2026-10-13T08:43:10.068854514Z.

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