furyzenblade/ShadowPlay_Patcher SLOC report
As of 2026-05-19 (commit 1999218c77d1), furyzenblade/ShadowPlay_Patcher contains 733 total lines: 507 code, 116 comments, 110 blank, across 9 files in 5 languages (top: C++ 60.6%). Counted with tokei via OctoCounts.
Repository size insights
This is a small codebase by counted code lines. Code represents 69.2% of all lines, comments represent 15.8%, and the repository averages 56 code lines per file. C++ accounts for 60.6% of counted code.
| Language | Files | Lines | Code | Comments | Blanks |
|---|
| C++ | 3 | 422 | 307 | 36 | 79 |
| Visual Studio Project | 1 | 147 | 147 | 0 | 0 |
| Visual Studio Solution | 1 | 31 | 30 | 0 | 1 |
| C Header | 2 | 27 | 23 | 0 | 4 |
| Markdown | 2 | 106 | 0 | 80 | 26 |
Top language (C++ 60.6%). Generated at 2026-05-19T22:22:15.991968326+00:00.
Report FAQ
How many lines of code does furyzenblade/ShadowPlay_Patcher have?
furyzenblade/ShadowPlay_Patcher has 733 total lines, including 507 code lines, 116 comment lines, and 110 blank lines.
How was the furyzenblade/ShadowPlay_Patcher line count measured?
OctoCounts resolved the public GitHub repository to commit 1999218c77d1, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.
What commit was counted for furyzenblade/ShadowPlay_Patcher?
This OctoCounts report was generated from master at commit 1999218c77d1 on 2026-05-19T22:22:15.991968326+00:00.