furyzenblade/first-game SLOC report

As of 2026-07-05 (commit ae4e39bcb2dd), furyzenblade/first-game contains 2,851 total lines: 2,206 code, 273 comments, 372 blank, across 35 files in 5 languages (top: C# 62.9%). Counted with tokei via OctoCounts.

OctoCounts produced this report by resolving furyzenblade/first-game to commit ae4e39bcb2dd, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

Repository size insights

This is a small codebase by counted code lines. Code represents 77.4% of all lines, comments represent 9.6%, and the repository averages 63 code lines per file. C# accounts for 62.9% of counted code.

LanguageFilesLinesCodeCommentsBlanks
C#2519921387259346
JSON570870800
ShaderLab2139111424
Markdown12020
Plain Text210082

Top language (C# 62.9%). Generated at 2026-07-05T16:54:16.675836057+00:00.

Report FAQ

How many lines of code does furyzenblade/first-game have?

furyzenblade/first-game has 2,851 total lines, including 2,206 code lines, 273 comment lines, and 372 blank lines.

How was the furyzenblade/first-game line count measured?

OctoCounts resolved the public GitHub repository to commit ae4e39bcb2dd, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

What commit was counted for furyzenblade/first-game?

This OctoCounts report was generated from master at commit ae4e39bcb2dd on 2026-07-05T16:54:16.675836057+00:00.