godotengine/godot

godotengine/godot has 4,126,326 source lines of code out of 5,794,800 total lines across 11,422 files, counted from the master ref at commit 679066724352 by the OctoCounts tokei engine on 2026-10-21. The report is cached by commit, tokei version, and analysis options, so recounting the same revision returns exactly these numbers.

godotengine/godot: 4,126,326 code lines at commit 679066724352, counted with tokei-14.0.0 on 2026-10-21. Saved result 4301ddf67d619ac9c921c6343a5a7534c95922718dc130ee3c9397cffd16f8b5.

OctoCounts produced this report by resolving godotengine/godot to commit 679066724352, downloading the repository source archive, and counting every source file with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, so counting the same revision again reproduces exactly these numbers.

Repository size insights

This is a very large codebase by counted code lines. Code represents 71.2% of all lines, comments represent 12.7%, and the repository averages 361 code lines per file. C++ accounts for 34.5% of counted code.

LanguageFilesLinesCodeCommentsBlanks
C++240618515701422585163433265552
C Header43061379351824698375134179519
PO File978938246243305055264439
C942830745606710110809113226
C++ Header4845346354309273132872380
C#3145809539413114817201
XML42735671342721291270
GLSL147408762976532067905
Java1564035324981114333939
Objective-C++71245741807227553747
Python344194441441413673663
JSON7115381153800
Bitbake10212342109493721021
Kotlin5612319797028131536
C++ Module210999782716001572
JavaScript311072769612783983
Happy1458343680215
Objective-C11998170672220
SVG11911191119100
Scons11278956170152
MSBuild2694975786106
Shell10708484100124
GNU Style Assembly160239012290
Swift342025710360
ReStructuredText1218171047
Visual Studio Solution316516203
GDScript112711543483
AsciiDoc2133102328
TOML110910045
Batch18968021
CMake1362925
Prolog1181602
YAML112390
Markdown38549904556943
Plain Text236945808490968

Top language (C++ 34.5%). Generated at .

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Report FAQ

How many lines of code does godotengine/godot have?

godotengine/godot has 5,794,800 total lines, including 4,126,326 code lines, 737,449 comment lines, and 931,025 blank lines.

How was the godotengine/godot line count measured?

OctoCounts resolved the public GitHub repository to commit 679066724352, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

What commit was counted for godotengine/godot?

This OctoCounts report was generated from master at commit 679066724352 on 2026-10-21T02:48:08.837370369Z.

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Play the growth animation for godotengine/godot on this page — 4,126,326 code lines across 35 languages, counted by tokei.