# tomsoftware/GigE-Cam-Simulator SLOC report

> tomsoftware/GigE-Cam-Simulator: 2,135 code lines at commit ff32f4bac8ab, counted with tokei-14.0.0 on 2026-10-02. Saved result 465917c4051d9ba77c64ea3a6ac45612684fe2cdf90934013ca33013e006a6f3.

tomsoftware/GigE-Cam-Simulator has 2,135 source lines of code out of 2,811 total lines across 26 files, counted from the main ref at commit ff32f4bac8ab by the OctoCounts tokei engine on 2026-10-02. The report is cached by commit, tokei version, and analysis options, reproduction requires the same commit, engine version, and effective counting rules. Unknown rules in older reports prevent exact reproduction.

OctoCounts produced this report by resolving tomsoftware/GigE-Cam-Simulator to commit ff32f4bac8ab, downloading the repository source archive, and counting files selected by the effective rules with tokei, the open-source line counter written in Rust. The table below breaks the count down by programming language into files, total lines, code lines, comment lines, and blank lines, so the figures can be compared across languages and projects. Results are cached by commit, tokei version, and analysis options, exact reproduction requires the same commit, engine version, and effective counting rules. Older reports with unknown rules cannot promise exact reproduction.

## Counting rules and retention

tomsoftware/GigE-Cam-Simulator: counting rules unknown; engine tokei-14.0.0.

Saved reports remain subject to cache cleanup and replacement. Export the JSON or text for durable citation; live repository URLs can change.

## Repository size insights

This is a small codebase by counted code lines. Code represents 76.0% of all lines, comments represent 8.4%, and the repository averages 82 code lines per file. C# accounts for 72.3% of counted code.

| Language | Files | Lines | Code | Comments | Blanks |
| --- | ---: | ---: | ---: | ---: | ---: |
| C# | 21 | 2,093 | 1,544 | 205 | 344 |
| XML | 2 | 646 | 555 | 8 | 83 |
| Visual Studio Solution | 1 | 25 | 24 | 0 | 1 |
| MSBuild | 1 | 15 | 12 | 0 | 3 |
| Markdown | 1 | 32 | 0 | 22 | 10 |

Top language (C# 72.3%). Generated at 2026-10-02T19:49:57.757072847Z. Canonical report: https://octocounts.com/github/tomsoftware/GigE-Cam-Simulator/commit/ff32f4bac8ab5e2ed24f1d4ae36a60b350087ea5?reportId=465917c4051d9ba77c64ea3a6ac45612684fe2cdf90934013ca33013e006a6f3&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D

## Reproduce this report

[Reproduce this exact report and configuration](https://octocounts.com/github/tomsoftware/GigE-Cam-Simulator/commit/ff32f4bac8ab5e2ed24f1d4ae36a60b350087ea5?reportId=465917c4051d9ba77c64ea3a6ac45612684fe2cdf90934013ca33013e006a6f3&analysis=%7B%22profile%22%3A%22default%22%2C%22ignoredDirs%22%3A%5B%5D%2C%22includeDocs%22%3Afalse%2C%22includeTests%22%3Afalse%2C%22ignoredLanguages%22%3A%5B%5D%2C%22includeGenerated%22%3Afalse%7D).

## Report FAQ

### How many lines of code does tomsoftware/GigE-Cam-Simulator have?

tomsoftware/GigE-Cam-Simulator has 2,811 total lines, including 2,135 code lines, 235 comment lines, and 441 blank lines.

### How was the tomsoftware/GigE-Cam-Simulator line count measured?

OctoCounts resolved the public GitHub repository to commit ff32f4bac8ab, downloaded the source archive, counted it with tokei, and cached the report by commit, tokei version, and analysis options.

### What commit was counted for tomsoftware/GigE-Cam-Simulator?

This OctoCounts report was generated from main at commit ff32f4bac8ab on 2026-10-02T19:49:57.757072847Z.

## Related OctoCounts pages

- [Recently analyzed repositories](https://octocounts.com/recent)
- [Popular SLOC reports](https://octocounts.com/popular)
- [Trending GitHub repositories](https://octocounts.com/trending)
- [Hall of Monoliths](https://octocounts.com/hall-of-monoliths)
- [GitHub SLOC counter guide](https://octocounts.com/docs/github-sloc-counter)
- [Counting methodology](https://octocounts.com/docs/methodology)
- [SLOC and code metrics glossary](https://octocounts.com/docs/glossary)
- [Original research: how filtering changes SLOC counts](https://octocounts.com/research)
- [OctoCounts API docs](https://octocounts.com/docs/api)
